“What inspired the game is that same sense, these two toys are just gonna go hard in that ring. “That’s part of the high fantasy playfulness,” Deighan said. Land a particularly devastating move from the top rope, and a guy’s plastic arm might pop off. Combat takes place in the ring (usually) and follows a familiar turn-based cadence, with wrestling moves and action points nimbly taking the place of spells and mana. 8 on everything (including mobile, via Netflix), players explore a fantasy realm dotted with gyms, arenas, and even shrines to the legends of yesteryear. Joe and the He-Man characters are in the ring with Hulk Hogan, and that bout plays out, and that ended up inspiring this kind of WrestleQuest universe.” “Something that’s inspired us, heavily, is a lot of us grew up not having a ton of things,” Deighan told Polygon. The world in which the main protagonist “Muchacho Man” lives is a fantasy realm of toys, the kind a middle-schooler would spread out on the bedroom floor and mash up in glorious crossover, non-canonical throwdowns. The characters - 12 of them playable, 400 of them NPCs, and about 30 of those real-life, old-school heroes from the past 40 years - are all action-figure representations. It makes for an unexpected wrinkle in WrestleQuest’s story. I remember more about my wrestling toys,” than other sports. “Some of my favorite memories of my childhood are all around wrestling. Deighan and the younger of his six brothers were born later in his dad’s life, in his 50s. “I think he actually watched that industry come to life,” Deighan said of his father.
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